The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. Government works Version Date: 20140213 International Standard Book Number-13: 978-1-4665-6787-0 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Working examples are available for download on a supporting website.Ī Designer's Guide to Magic Systems in Theory and PracticeĪssistant Professor of Game Development and Design Dakota State UniversityĬRC Press is an imprint of the Taylor & Francis Group, an informa businessĬRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2014 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S.
Showing you how to weave compelling magic into your games, the book is interspersed with examples that illustrate how to design and program magic systems. It also illustrates how to divide a simulated world into domains of influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms.
It shows how to set up tables of correspondences and spell components as well as how to write programming code integrating these components as part of game mechanics.
The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief.